There is no such thing either on 7.62 or on 20 mm modification
↓↓↓check video↓↓↓ `comment to video: two burstI noticed that tails sound with `distanceFilter="weaponShotTailDistanceFreqAttenuationFilter";` always (except //cannons// and //heavy machine guns//) have **frequencyRandomizer** parameter, but some sound set classes don't have it: and when shooting a weapon without **frequencyRandomizer**, the second will be repeated twice with a gain of 7 dB and 15 dB, careful`I get weird sound glitches
These are the classes from CfgSoundSets were problem was reproed:
see YT video→https://youtu.be/MmxlrbP4ylM
# LMG65mmTurret_tail_SoundSet
# LMGCoax762mm_tail_SoundSet
# LMGMinigun65mm_tail_SoundSet
{F2695486}# M134Minigun_tail_SoundSet
**frequencyRandomizer** is not used in Tail sound sets of cannons (20, 30, 40 mm) and heavy machine guns (.50, 12.7 mm), shooting weapons with these sound sets I seems cannot hear sound glitch or it's issue hidden…