in this example custom stringtables work but all DayZ stringtables are lost:
```
"Language","original","english","czech","german","russian","polish","hungarian","italian","spanish","french","chinese","japanese","portuguese","chinesesimp",
"STR_DZE_LOCK","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock",
"STR_DZE_UNLOCK","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock",
```
This works and retains all DayZ stringtables but is not a modding friendly workaround as any other mods stringtable would override another.
```
#include "\languagecore\stringtable.csv"
"Language","original","english","czech","german","russian","polish","hungarian","italian","spanish","french","chinese","japanese","portuguese","chinesesimp",
"STR_DZE_LOCK","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock","Lock",
"STR_DZE_UNLOCK","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock","Unlock",
```