As of DayZ version 1.12.156073, there's no way for us to get the model path of an object spawned via `CGame::CreateStaticObjectUsingP3D`. Using `Object::GetModelPath` just returns `UNKNOWN_P3D_FILE`, as it's looking at the rvconfig CfgVehicles defined type for the Object's instance. Since this feels similar to how Buldozer spawns an object, how would we go about finding the model path of an object spawned this way via script?