Hello,
That's would be very interesting to have an event on an object, that fire server-side + client-side, when the object enter the bubble network of player.
With like in parameter the player identity.
```
OnEnterBubbleNetwork( PlayerIdentity playerID )
{
}
```
That's could be very useful, when you want to send some custom data to everyone on the current object.
Example :
- Send light state to every client of each lights that contains the current building