As an additional note, shutting down and then resuming the multiplayer mission seems to "fix" the issue, but creates an entirely different issue. After shutting and resuming the mission; disassembling, then assembling at a new location //will then// create a new marker/respawn. **However**, the old marker/respawn still does not go away, which then means you now have **two** respawn locations when there should **only be the new one**.