Vehicles with simulation=car/tank are lacking movement sounds.
While the sound classes seem to have changed with A3, even using the A3 ones doesn't help.
Only if one changes it to carX/tankX simulation (along with other PhysX related values to make them movable at all), the sounds work again.
Expected:
Backwards compatibility for sound definitions and non PhysX simulation should be retained. {F19026} {F19027}