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T81053
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1. Have two clients join a server 2. Send a large publicVariableClient to a target client This can be created with: _testData = []; for [{_i=0}, {_i<10000}, {_i=_i+1}] do { _testData pushBack format["%1", _i]; }; _target publicVariableClient _testData; 3. Game will stutter on *both* clients
1. Have two clients join a server 2. Send a large publicVariableClient to a target client This can be created with: _testData = []; for [{_i=0}, {_i<10000}, {_i=_i+1}] do { _testData pushBack format["%1", _i]; }; _target publicVariableClient _testData; 3. Game will stutter on *both* clients
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