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Example , the no-optics EBR - -go to editor -create player unit and weapon box (or other suitable container) with initialisation: this addweaponcargo["srifle_EBR_F",1]; - preview and collect weapon from box, note that variable zero does not appear.
Example , the no-optics EBR - -go to editor -create player unit and weapon box (or other suitable container) with initialisation: this addweaponcargo["srifle_EBR_F",1]; - preview and collect weapon from box, note that variable zero does not appear.
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