setup a test mission with the following to implement the respawn templates
add your respawn markers etc
respawn = "BASE";
respawnDelay = 13;
respawnDialog = 1;
respawnOnStart = 0;
// score of all playable units
aikills = 1;
respawnTemplatesWest[] = {"MenuInventory","MenuPosition"};
respawnTemplatesGuer[] = {"MenuInventory","MenuPosition"};
class CfgRespawnInventory
{
class WEST1
{
displayName = "Rifleman"; // Name visible in the menu
icon = "\A3\weapons_F\Rifles\MX\data\UI\gear_mx_rifle_X_CA.paa"; // Icon displayed next to the name
show = "side group _this == west";
// Loadout definition, uses same entries as CfgVehicles classes
weapons[] = {
"arifle_MXM_F",
"hgun_P07_F",
"Binocular"
};
magazines[] = {
"30Rnd_65x39_caseless_mag",
"30Rnd_65x39_caseless_green_mag_Tracer",
"16Rnd_9x21_Mag",
"Chemlight_green",
"Chemlight_green",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShell"
};
items[] = {
"FirstAidKit"
};
linkedItems[] = {
"V_PlateCarrier1_rgr",
"H_HelmetB_light",
"optic_Aco",
"acc_pointer_IR",
"ItemCompass",
"ItemGPS",
"ItemMap",
"ItemRadio",
"ItemWatch",
"NVGoggles"
};
uniformClass = "U_B_CombatUniform_mcam_tshirt";
backpack = "B_AssaultPack_mcamo";
};
};
save your project and host a lan game or dedicated server.
when the players dies pick your rifleman class or any class with grenades.