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T74004
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Obviously this prevents the player from getting damaged via what I assume is some sort of simulation of g-effects, but it should by pass the damage handling, not the actual moving. This seems like the unintended consequences of this possible fix: http://feedback.arma3.com/view.php?id=13762
Obviously this prevents the player from getting damaged via what I assume is some sort of simulation of g-effects, but it should by pass the damage handling, not the actual moving. This seems like the unintended consequences of this possible fix: http://feedback.arma3.com/view.php?id=13762
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