I am working on my Chinook helicopter mod. New to update 1.3 - and something present in the 1.3 experimental, is a weird graphical glitch which causes my mesh to quickly swap (flicker) between high- and low-quality textures irrespective of current LOD level. I tried a combination of LOD factors for the vehicle prefab to get rid of this phenomenon, to little or no avail.
It was also noticed that at lower LOD levels (ones rendering when further away from the vehicle), the texture resolution would actually get better. I believe this would have been caused by lower LOD levels having less polygons, leading to the engine prioritizing higher texture resolution. Regardless of the cause, this is a serious issue for my very large aircraft.
Update: May have been caused by normal map, issue isolated to material settings when a height map is present.
```
//this flickers
MatPBRBasic {
Cause seems to be isolated to assignment of the same material more than once in a prefab, BCRMap "{D3F15D7B63AEDABF}Assets/Vehicles/Helicopters/H47/Data/Liveries/Tan/CH-47_Chinook_for example if there is a hull_diffuse_tan_dirt.edds"
, HeightMap "{8E2343597E5F10C4}Assets/Vehicles/Helicopters/H47/Data/MH-47_Chinook_and hull_bump.edds"
}
//this is fine
MatPBRBasic {
2, BCRMap "{38D077019A3C932A}Assets/Vehicles/Helicopters/H47/Data/MH-47G_Chinook_hull_diffuse_black.edds"
}
```and you give both of them the same material.