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Create Trigger Type: Lose Activation: None Condition: !(alive boat) or !(alive boatdriver) // create an empty boat named boat with a unit called boatdriver driving the boat. // create a player unit to either blow up the boat or kill the driver.
Create Trigger Type: Lose Activation: None Condition: !(alive boat) or !(alive boatdriver) // create an empty boat named boat with a unit called boatdriver driving the boat. // create a player unit to either blow up the boat or kill the driver.
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