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2D vector operations are just as important as the 3D ones and having individual commands for them is very useful for faster vector operations. Command syntax: ``` vector1 vectorDiff2D vector2 vector1: 2D or 3D vector (Z component is ignored) vector2: 2D or 3D vector (Z component is ignored) return: 3D vector with Z=0 ```
2D vector operations are just as important as the 3D ones and having individual commands for them is very useful for faster vector operations. Command syntax: ``` vector1 vectorDiff2D/vectorAdd2D vector2 vector1: 2D or 3D vector (Z component is ignored) vector2: 2D or 3D vector (Z component is ignored) return: 3D vector with Z=0 ```
2D vector operations are just as important as the 3D ones and having individual commands for them is very useful for faster vector operations. Command syntax: ``` vector1 vectorDiff2D
/vectorAdd2D
vector2 vector1: 2D or 3D vector (Z component is ignored) vector2: 2D or 3D vector (Z component is ignored) return: 3D vector with Z=0 ```
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