-Model a vehicle with lights other than headlights/collision lights, with illuminated texture funtionality.
-Configure additional reflectors/markerLights to utilize userActions.
-Enter vehicle in game, turn on standard lights utilizing 'light' keybind (default 'L'). Turn on additional lights via actionMenu.
-Utilize the 'light' keybind, and witness all reflectors shutting off, while illuminated textures remain.