The configuration of distance cluster explosion sounds `CfgSoundShaders → ClusterBomb_Exp_Dist_SoundShader` uses the same sounds as for the medium `ClusterBomb_Exp_Mid_SoundShader`
Considering that the game data has its own sounds for distance explosions using the same sounds seems mistake| № | class | problem | fix reference |
| ClusterBomb_Exp_Mid_SoundShader | ClusterBomb_Exp_Dist_SoundShader (vanilla) | ClusterBomb_Exp_Dist_SoundShader (**needed values**) |1 | UXO_Exp_Low_SoundShader | Extra sounds added (sounds № 15-22 for 'medium range' must be removed - see fix reference), this class sounds must look same like fix reference | //ClusterBomb_Exp_Low_SoundShader//
| {F4234770} | {F4234772} | {F4234774}2 | ClusterBomb_Exp_Dist_SoundShader | Dublicated with medium range sounds (№ 15-22). In gameplay we're missing 7 splendid sounds, watch [[ https://www.youtube.com/watch?v=xEQGEgX-UCU | video1 ]], [[ https://www.youtube.com/watch?v=a_e0d1RvgJ8 | video2 ]] | no in game, see data bin //a3\sounds_f_orange\arsenal\explosives\clusterbomb\// **cluster_exp_dist_01 - 08**: expect `cluster_exp_dist_02.wss` due unedited tank cannon shot sound |
"a3\sounds_f_orange\arsenal\explosives\clusterbomb\cluster_exp_dist_02" //- skipped, because it is a duplicate of a tank shell explosion, apparently added by accident to the files//| 3 | UXO_Dist_Exp_SoundShader | Same as above but no need add sound `cluster_exp_dist_08.wss` due multi explosion sound for cluster, UXO is single explo only | //a3\sounds_f_orange\arsenal\explosives\clusterbomb\// **cluster_exp_dist_01 - 07**: expect `cluster_exp_dist_02.wss` |