1.) Open game with no mods loaded
2.) Open editor to Virtual World
3.) Place down two vehicles
4.) Place down two playable characters, one in each vehicle
5.) Start game preview in multiplayer mode
6.) Start a second instance of the game
7.) Connect the second instance to the first instance's game
8.) Select roles and start game
9.) On either the server client, or remote client, open up the debug menu and place the following and run as a server execution
`allPlayers apply {_x setPosATL [0,0,0]}`
10.) Notice that the remote clients either move, then move back to vehicle, or stay in vehicle.