As mentioned in the Title, the steps to reproduce would result in a faulty display of the `quantityBar`.
This change adds the ability to use Items with a `quantityBar` to be stackable in Slots, that have a different (higher) `varStackMax` sizes.
Use cases:
Instead of having Stacks with Numbers like Ammo/Nails -> `quantityBar` could be used (total amount could still be displayed via `stackedUnit = "pc.";` inside the Tooltip).
Same could be done for the Damage too.
In the end, it would clean up the UI from using normal `numbers`, resulting in a more unified look for the Client.
Additionally not having the potential Overlay of those larger numbers and a clear indicator, if the Client could put more Items on an existing stack, is a big plus too.