TodayUnfortunately , in the Arma3, the waypoint "Seek and Destroy" works badly. The "Seek and Destroy" works in the Arma3 almost as waypoint "Move", The waypoint "Seek and Destroy" works very badly.there are no significant differences between the two waypoints. I'm not even going to talk about the fact, Unfortunately itthat AI-infantry is not up to its namesearch inside the buildings. This waypoint works in the Arma3 almost as waypoint "Move"I want to say about what the hell, tha AI-squad stops the search after 45 second!? For 45 seconds the AI runs in different directions within only 50 meters and it's all. There are no significant differences between the two waypoints.I did various tests. The AI-Infantry squad, will stops its search after 42-45 seconds in an open space. In the city, I'm not even going to talkthis search will take about the fact,one minute! that AI is not looking inside the buildingsThe effectiveness of such a search ==0.
Unfortunately the сreator of the missions in the Arma3 can't influence on duration of searches in the settings of waypoint - "Seek and Destroy". I want to say about whatAny settings for duration of the hellsearch, he stops the search after a few minutes?inside waypoint settings, The effectiveness of such a search has very little value :(would be highly desirable.
Unfortunately the сreator of the missions in the Arma3 can't influence on duration of searches in the settings of waypoint - SEEK AND DESTROY. **Any settings for duration of the searchBIS, If you do not have the opportunity to create such settings, inside waypoint settingsthen the duration of searches and search radius for AI by default, wouldmust be highly desirableincreased. **The reasons are obvious.
BIS, If you do not have the opportunity to create such settings, then the duration of searches for AI by default,Also. must be increased. The reason is obvious.If Ai have a several waypoints and last waypoint - seek and destroy, If Ai have a several waypoints and last waypoint - seek and destroythen looks very irrational, twhen looks very irrationalthe AI, when the AIafter 1-2 minutes stops any movement and further, after sforeveral minutes stops any movements in and is idle in the formation. If no one has found enemy, then at least, this AI-squad must be dismissed, within of not big radius (as at dismissed waypoint). Infantry units in Arma3, needs to look like a humans, but not like a robots.
Very bad waypoint duration of "Seek and Destroy" looks at AI-vehicles! After approximately 52-3 minutes, any land Ai-vehicle will stop its movement and will stand. idle. Why it stops so quickly? It should seek and seek and seek enemy within a big radius!
If this is a the helicopter**As it seems to me, then again after x-minutes of waypoint "Seekthe waypoint "Seek and Destroy" should be setting the duration of the search and destroy",for search radius. this helicopter stops your flight,It will be the best solution! and hovers over one point of ground! It no longer flies properly, it freezes over the land.**
PS: **As it seems to me, the waypoint "Seek and Destroy" should be setting the duration of the search and for search radius. It will be the best solution!**Any solutions to these problems will be very welcome.
Thanks in advance