ZIP: Testing mod
{F3201378}
```
// code for testing
modded class SCR_CharacterDamageManagerComponent {
protected override void OnDamage (
EDamageType type,
float damage,
HitZone pHitZone,
notnull Instigator instigator,
inout vector hitTransform[3],
float speed,
int colliderID,
int nodeID
) {
super.OnDamage(type, damage, pHitZone, instigator, hitTransform, speed, colliderID, nodeID);
Print(hitTransform[0]);
};
};
```
1. Load game in conflict arland
2. Disable AI win+alt(debug menu)
3. Start play mode with server + peer client
4. teleport peer client to world editor view
5. spawn ai
6. shoot ai with peer client until hitTransform[0] shows incorrect values