An example of how a mission maker would set an object's texture:
1. Create a VR box object in editor
2. put: this setObjectTexture [0,"#(rgb,8,8,3)color(1,0,0,1)"]; in the object's initialization
3. Preview in editor, the box's texture should be red.
or
2. put: this setObjectTexture [0,"myTexture1.jpg"]; in the object's initialization
3. Preview in editor, the box's texture should be the user's custom texture.