It is now possible to work around this issue using code to find and translate objects in space.
Example:
{ _x setPosATL [(getPosATL _x select 0),(getPosATL _x select 1),(getPosATL _x select 2) -0.3]; } forEach ((position bis_curator) nearObjects ["Building", 2]);
Will find any "Building" type objects in 2 meters radius from bis_curator object and translate them -0.3m from their current posision in Z axis, making low camo nets or prone sandbag battle positions possible.