Issue 1 - Tracking and Centering
YouTube Example - http://www.youtube.com/watch?v=CBnrTvbCuy0
The headtorch's cone of light is not centered on your centered view. This makes it very difficult to use when using TrackIR (freelook users would have to verify)
The Tracking of the headtorch appear to only be a 90 degree field to the front of the player. The cone of light does not follow the entire range of head motion available to the player meaning you end up looking at complete darkness.
Issue 2 - Animations
Youtube Example - http://www.youtube.com/watch?v=o0VHBgB_usQ
When using your vault key (V) your view appears to detach from your characters 'head' meaning that while my view remains static, the avatars head appears to move and so does the headtorch cone of light.
Either the head torch remains static during animations to match my view, or my view needs to move to match the animation head movement. At present there is a complete disconnect between me and my avatar as my avatar is doing something completely different to what I'm 'experiencing'
Issue 3 - Stances
Youtube Example - http://www.youtube.com/watch?v=OSS3IRGAU6I
Standing - no issues other than the off-centered cone of light
Crouch - cone of light disppears to the floor to what can only be to match my avatars default head angle rather than my actual line of sight.
Prone - Cone of light disappears altogether, again, probably to match the avatars head direction and not what i'm actually looking at.