Section that needs class names changed.
if (_classNameToDrop == "reammobox") then
{
_classNameToDrop = "USBasicAmmunitionBox";
if ((side _veh) == east) then {_classNameToDrop = "RUBasicAmmunitionBox"}; //RULaunchersBox //RUOrdnanceBox //RUBasicWeaponsBox //RUSpecialWeaponsBox //RUVehicleBox
if ((side _veh) == resistance) then {_classNameToDrop = "GuerillaCacheBox"}; //SpecialWeaponsBox
};
if (_classNameToDrop == "land") then
{
_paraSize = 2; //big chute
_classNameToDrop = "HMMWV_M2"; //HMMWV
if ((side _veh) == east) then {_classNameToDrop = "UAZ_MG_INS"}; //RULaunchersBox //RUOrdnanceBox //RUBasicWeaponsBox //RUSpecialWeaponsBox //RUVehicleBox
if ((side _veh) == resistance) then {_classNameToDrop = "UAZ_MG_INS"}; //SpecialWeaponsBox
};
_paraName = "";
switch (_paraSize) do
{
_side = side _veh;
if (!(_side in ["East","West"])) then {_side = "West";};
case 0: {_paraName = format["Parachute%1",_side],;}; //ParachuteMediumEast or ParachuteMediumWest not "FLY" (that spawns 150 m above ground) };
case 1: {_paraName = format["ParachuteMedium%1",_side];}; //ParachuteMediumEast or ParachuteMediumWest not "FLY" (that spawns 150 m above ground) };
case 2: {_paraName = format["ParachuteBig%1",_side];};