The issue solution was found by @ leopard20 see Discord https://discord.com/channels/105462288051380224/108187245529268224/1190729857877946408Due to the fact that **soundHit="";** is not registered in the game for most surfaces, this makes various sounds of a grenade hitting a surface inoperative so siund will be "default" - concrate even if impact-surfase will //wood//
- **CfgAmmo → Grenade:**
- soundImpactSoft
- soundImpactHard
- soundImpactIron
- soundImpactWoodExt
Was noticed “new sounds” are hard to hear- **CfgSurfaces**, e.g.:
- woodenFloor// → no soundHit="wood"; no wood sound, replaced by concrete sound//
- SurfMetal// → no soundHit="metal"; no metal sound, don’t think so IMO as most players in our TvTreplaced by concrete sound//
But if it is decided differently then to solve this can by changeing values: //volume//, //pitch//, //maxDistance// in `CfgAmmo` → `Grenade` → `soundImpactXXXX[]=`{**(1)**PATH, **(2)**VOLUME, **(3)**PITCH, **(4)**MAXDISTANCE};- //etc.//
**CfgSurfaces** should be supplemented with **soundHit** parameters https://community.bistudio.com/wiki/Arma_3:_CfgSurfaces_Config_Reference#soundHit
{F3686569}The issue solution was found by leopard20 see Discord https://discord.com/channels/105462288051380224/108187245529268224/1190729857877946408