1. Have the possibility of adding points along a Waypoint that can be moved, which forces the unit to go to those points.
2. When a point is created, the Waypoint now becomes a Route
3. The unit have to arrive at that exact position of the point to continue along the route. NOT NEAR IT. Unless specified by Completion Radius.
4. This would be useful in guiding a unit/group through a building, forcing them to walk down a street through an alleyway, Forcing a plane/helicopter to dive, hover near structures (by using the Height option on the Route), Guiding vehicles down a set route to avoid crashing into things or parking into perfect positions etc.
5. The unit/vehicle can still follow the road while using a Route. But when it hits a point off road, it will follow the point exactly as the mission editor wants it to.
6. If its possible to alternate between waypoint and route (i've noticed "Category" in the waypoint box) That would make it far feasible and far better. Obviously we can tell what waypoints are because of the big circle with a dot and a triangle in it, and we can tell what a route is because of a visible black dot along the waypoint line.