Every time I play DayZ I feel compelled to come and mention the smaller inventory space. I've fully adapted to the change, but and I've concluded it hasn’t improved the experience, it’s made it noticeably worse.
Loot used to be scarcer because, across the map, players would strip towns clean,take most of the valuable items. requiringThat made loot more meaningful and pushed players to be more thorough and causwhen searching loot to be more valuableocations. Player kills used to be the most rewarding way to gear upNow, but now looting themtowns feels like a burden.
If you build anything sizable where camo netting would benefit the walls, overly generous, and that reduces the incentive to loot carefully. getting enough just isn't plausible anymore.Player kills used to be the most rewarding way to gear up, It was already a huge task beforebut now looting them feels like a burden.
If you build anything sizable where camo netting would benefit the walls, getting enough just isn't plausible anymore, and it was already a huge task before. Either bags and vests need to be reverted or the inventory size of every clothing item needs to be heavily adjusted and balanced. It's time for a change.