add event handlers
player addEventHandler ["PUT", {hint str _this}];
player addEventHandler ["Take", {hint str _this}];
add backpack
player addBackpack "B_Parachute";
now add again
player addBackpack "B_Parachute";
old backpack is on the ground no eh triggered
drop backpack
player action ["PutBag"];
dropped on the ground, no eh triggered
pick up (point at the backpack)
player action ["AddBag", cursorTarget, "B_Parachute"];
nope still not firing