A sample reflector light class from a config file.
class ReflectorLights_directional_shabby {
color[] = {1100, 700, 500};
ambient[] = {11, 7, 5};
intensity = 5;
size = 1;
innerAngle = 80;
outerAngle = 130;
coneFadeCoef = 3;
position = "Light_1_pos";
direction = "Light_1_dir";
hitpoint = "Light_1_hitpoint";
selection = "Light_1_hide";
useFlare = 1;
flareSize = 0.9;
flareMaxDistance = 100;
class Attenuation {
start = 0;
constant = 0;
linear = 0;
quadratic = 0.8;
hardLimitStart = 30;
hardLimitEnd = 40;
};
};
Creating a lightpoint with the values above will not create a lightpoint that looks the same (colour, ambient, Attenuation etc) as the lamp.