# Convert an specific image in Texture Viewer into .paa format, it should auto pick ARGB1555 to be able to reproduce. //(It seems format is always picked automatically, making theoverriding format on combobox on save, this makes reproduceing to not work with any random image sadly...)//
# Use the image as some texture in-game. //(so far only tested as editorPreview, untested if happens the same bug as a model texture or any other kind of texture but expecting it should..., should hbug appen oars in bulldozer too?)// as seen below.
# The image should have Red and Blue channels swaped. //( as in RGB <-> BGR )//