1. I placed 3 respawn modules in the editor and set them up like in this picture (except this module is the only one using a stringtable): http://minus.com/i/bqboNA0KyiSd7
2. I also added marker respawn_west to the mission
3. I added the respawn template to the mission: respawnTemplatesWest[] = {"MenuPosition"};
3. I respawned and saw the trouble like on the attached screenshot. Each module created two respawn points in the template and the @STR_GLT_respawn did not show up correctly though the ingame marker is getting the string correctly.