The following vehicles, when set as Simple Objects in Eden Editor, will return to their normal/simulated stated after saveloading the scenario or previewing it and going back to editor. As of now the only bypass of that is to use the //BIS_fnc_replaceWithSimpleObject// function on them, but this creates a possibility to have some unstable behaviour in MP:
- //vn_c_wheeled_m151_01// (+ variants)
- //vn_c_car_01_01// (+ variants)
It's possible there is more than these but I didn't have time to check every vehicle in the DLC.