In editor mode, and probably multiplayer too, the CCIP reticle displayed when the Buzzard locks on to a plane/helicopter with its cannon is inaccurate. The reticle is consistently higher than the gun actually shoots. It seems to incorrectly assume that the cannon shoots too high. This error makes dogfighting with the Buzzard more difficult than it is with other planes.
See below for examples.
{F59976}
{F59978}
{F59980}
One interesting thing is that the CCIP reticles displayed for shooting at the ground...
{F59982}
and for shooting at nothing in particular...
{F59984}
are mostly accurate.
Alternatively, instead of moving the CCIP reticle down for air targets, another possible fix could be to move the static HUD crosshair down.
Thank you.