1) Start new scenario
2) Place Player Unit.
3) Place another unit on same side as player and make it playable.
4) Join playable to player unit so in same group.
5) Either:
a) Place "{ doStop _x } forEach (units group this);" in player(ie group leader) Init field, OR
b) Place "doStop this;" in Init field of playable unit filled by a client at start.
5) Start Mission in MP (Hosted LAN- may cause error in Dedicated server as well).
6) Place hosted player in group leader slot.
7) Place client(on LAN) player in playable unit slot.
8) Start mission (ie press OK)
9) Mission loads on Hosted server and shows Map.
10) Mission load on client but shows can either show:
a) "Cannot connect to positioning system"; OR WORSE
b) client continues to show loading screen and client will only see "Cannot connect to positioning system" when he is "Kicked".
Note (b) is worse because client cannot see "Continue" button