At the mission design stage, I quite often encounter a restriction with turrets indoors - when there is a certain angle for the turret to fire
And exceeding these "limits" the player's model crawls out of the walls
Please implement commands to overwrite rotation and elevation values from config
```
//--- config values
minTurn=-360;
maxTurn=360;
minElev=-8;
maxElev=35;
```
and also to return these values
getTurnTurret && getElevTurret
```
getTurnTurret vehicle player; //--- returns [360, -360] → [max, min]
getElevTurret vehicle player; //--- returns [35, -8] → [max, min]
```
```
vehicle player setTurnTurret [95, -95]; → [max, min]
vehicle player setElevTurret [11, -8]; → [max, min]
```