Title says it all. Since 1.23 release the coast and approximately 1.3-1.5 km inland have a **constant thick haze**. Thick being the key word as compared to 1.22 and earlier.
**To be clear, as the developers reported back, there has always been some haze but never this thick. See my updated screenshots comparing 1.22 to 1.23**
This haze limits contrast of far off buildings (1-2 km) that previously had far more contrast (i.e. less haze). As the updated 1.22 and 1.23 screenshots show, the visibility in 1.22 was much more contrasty from foreground to the far off background. Past about 100 meters things start to look low contrast and dull. As if there is a constant haze/fog/humidity. Anything past about 1km away is left looking as if it's many kilometers away or that there is a weather issue limiting visibility. This is the case **even when visibility on the server is set to 4.5+ km** I set my server to as high as 6km (server and player) and the survivor is unable to see but 1-1.5km** max before things are just distant shadows/features.
This is night and day with earlier versions of DayZ in terms of visibility and is killing the look of the coast.
I have run into **dozens** of people complaining about this and the impact it's had on the signature cities of Beri, Elektro, and Chernogorsk not to mention all the coastal towns such as Kamy, Niznohoe and the like.
I've also run into a number of new players who questioned why their draw distance was so limited calling it mud, and I had to explain it was a change in 1.23. IMHO the verdict is in and something should be done to limit this haze rather than it being ever-present.
Once you go inland the haze fades away so clearly this was done intentionally, however, I feel strongly that this stronger/thicker haze should be reconsidered.
My suggestion:
**Rather than a constant fog on the coast, there should be random chance based on the weather conditions to have haze along the coast in the pre-dawn to early-mornings. Once the sun has been out this haze should complete burn off just as it would IRL.**