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When AutoSpot=0; is set in difficulty settings, players will still report enemies in multiplayer. (Radio message and group chat) This is the case in both hosted & dedicated. I verified it's disabled using: hint str(difficultyEnabled "autoSpot"); Which returns: false PLEASE, PLEASE, let us disable AutoSpot in MP.
When AutoSpot=0; is set in difficulty settings, players will still report enemies in multiplayer. (Radio message and group chat) This is the case in both hosted & dedicated. I verified it's disabled using: hint str(difficultyEnabled "autoSpot"); Which returns: false PLEASE, PLEASE, let us disable AutoSpot in MP.
When AutoSpot=0; is set in difficulty settings, players will still report enemies in multiplayer. (Radio message and group chat)
This is the case in both hosted & dedicated.
I verified it's disabled using:
hint str(difficultyEnabled "autoSpot");
Which returns: false
PLEASE, PLEASE, let us disable AutoSpot in MP.
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