Could we get code to individually enable/disable ambient life and ambient sounds? Right now they are linked where you can only have both or neither. There are situations where players want the sounds present but not the animals for reasons of gameplay immersion and performance. Please make these individually adjustable. We don't want to lose all the great ambient noises during gameplay because there's no other choice but to remove the (occasionally illogical) appearance of animals or the performance burdens their existence creates from missions