I have been running into an issue where creating a new MatPBRBasicGlass material, or duplicating from an existing MatPBRBasicGlass, breaks and appears to possibly drop the texture resolution down to such a low amount, it appears as if there is no opacity. Everything works fine until you close the Material window for. Having the first time after creation/setupMaterial window open so you can see the Material, fixes the issue, until closed again. Opening the Material window again{F2732375}
{F2732377} You can see the issue above, doesn't seem to fix the issuewhen I have the Material window open, and when in gamethe Red Dot is there in the sight, the issue persists.but when it's closed, Only creation of a new Material,it no longer appears. will seem to fix it temporarily until you close that material againThis applies to in game too.