I noticed that tail sounds with `distanceFilter="weaponShotTailDistanceFreqAttenuationFilter";` always have **frequencyRandomizer** parameter in assault rifles' calibers (except //cannons// and //heavy machine guns//),Some echo sound sets are missing **frequencyRandomizer** parameter, this is couses 'robotic' sound glitch for tail sounds which with //weaponShotTailDistanceFreqAttenuationFilter// distance filter:
| class | has //weaponShotTailDistanceFreqAttenuationFilter// ? | has **frequencyRandomizer** param ? but seems for vehicle turrets weapons this parameter was missing,| glitches present ? because when shooting this weapons without frequencyRandomizer params I get weird sound glitches in tails|
| Autocannon35mm_tail_SoundSet | yes | no | yes |
| Autocannon30mmBody_tail_SoundSet | yes | no | yes |
| Autocannon30mmTurret_tail_SoundSet | yes | no | yes |
| Autocannon40mm_tail_SoundSet | yes | no | yes |
| HMG050_tail_SoundSet | yes | no | yes |
| HMG127mm_tail_SoundSet | yes | no | yes |
| LMG65mmTurret_tail_SoundSet | yes | no | yes |
| LMGCoax762mm_tail_SoundSet | yes | no | yes |
| LMGMinigun65mm_tail_SoundSet | yes | no | yes |
| M134Minigun_tail_SoundSet | yes | no | yes |
| HMG127mm_static_tail_SoundSet | yes | no | yes |
These are the classes from Cfg| MMG_SPMG_tail_SoundSets were problem was reproed: | yes | no | yes |
see YT video the 1st footage shows you vanilla sound on shooting LMG65mmTurret_tail_SoundSet, the 2nd with mod added frequencyRandomizer=1; and seems issue was 'fixed?'→ https://youtu.be/MmxlrbP4ylM| `Rifle_Tail_Base_SoundSet` (all hand held weapons) | `yes` | `yes` | `no` |
# LMG65mmTurret_tail| `Pistol_Tail_Base_SoundSet` | `yes` | `yes` | `no` |
# LMGCoax762mm_t| `Mk20_Tail_SoundSet` | `yes` | `yes` | `no` |
# LMGMinigun65mm| `LMG65mmBody_tail_SoundSet` | `yes` | `yes` | `no` |
# M134Minigun_tail_SoundSeApparently, having a value above zero for the **frequencyRandomizer** parameter is mandatory for echo sounds which using //weaponShotTailDistanceFreqAttenuationFilter// distance filter
**Minor** glitch hearable when high caliber machine guns shoot
I really don't know if missing this param causing**Medium** glitches and what value it must have for Coaxsial weapons for vehicle… hearable when shots autocannons
Please investigate this issue**Major** glitch hearable when shots coaxial machineguns and miniguns (7.62, 6.5 mm)
= see YT video https://youtu.be/oidXawygpro =