The game data has a full set of sounds for indoor footsteps, they are partially done in configuration, but at end the sounds of outdoor footsteps will be used
A little configuration work needs to be done:
# create new Sound Shader classes
# create new Sound Sets samples for indoors wood creak
# change existing Sound Set classes with new created Sound Shader values
# change in existing Sound Set classes shaders for boots with values from outdoors **//footsteps_boots_//** to indoor variants: **//footsteps_boots_int_//**
This work should be done for all 8 game-used types of indoor surfaces, these sounds are located in the folders:
- a3\sounds_f\characters\footsteps\
- int_carpet_exp
- int_concrete
- int_lino_exp
- int_mat_exp
- int_metalplate
- int_pavement
- int_softwood
- int_solidwood_exp
= Example =
of completed work see:
[[ https://pastebin.com/2krR9BGq | CfgSoundSets ]]
[[ https://pastebin.com/wTNegpNx | CfgSoundShaders ]]
and as mod variant:{F4033869}