Sorry for my English.
In .rpt after spawn some vehicles you have some errors.
As example:
Duplicate HitPoint name 'HitTurret' in 'B_APC_Tracked_01_CRV_F'
Duplicate HitPoint name 'HitGun' in 'B_APC_Tracked_01_CRV_F'
If u execute this code for Bobcat - getAllHitPointsDamage vehicle player; u have some results:
[["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","","","HitTurret","HitGun","HitTurret","HitGun"],
["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_l","light_r","light_r","otochlaven","otochlaven","",""],
[0,0,0,0,0,0,0,0,0,0,0,0,0]]
As u can see some hitpoints using czech names, some strange, some duplicate.
This situation repeated in different vehicles.
Tigris:
[["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","","","HitTurret","HitGun","HitTurret","HitGun"],
["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_l","light_r","light_r","main_turret_hit","main_gun_hit","commander_turret_hit","commander_gun_hit"],
[0,0,0,0,0,0,0,0,0,0,0,0,0]]
Slammer's:
[["HitHull","HitFuel","HitEngine","HitLTrack","HitRTrack","","","HitTurret","HitGun","HitTurret","HitGun"],
["hull_hit","engine_hit","engine_hit","track_l_hit","track_r_hit","light_l","light_r","main_turret_hit","main_gun_hit","commander_turret_hit","commander_gun_hit"],
[0,0,0,0,0,0,0,0,0,0,0]]
etc
In my opinion need to rename czech selections to english, and edit others.
HitHull = hithull, not hull_hit
HitFuel = hitfuel, not engine_hit
HitEngine = hitengine, not engine_hit
HitLTrack = hitltrack, not track_l_hit
HitRTrack = hitrtrack, not track_r_hit
HitTurret = hitturret, not main_turret_hit
HitGun = hitgun, not main_gun_hit
HitTurret = HitCTurret (hitcturret, not commander_turret_hit)
HitGun = HitCGun (hitcgun, not commander_gun_hit)