Home
Feedback Tracker
Search
Configure Global Search
Log In
Transactions
T62621
Change Details
Change Details
Old
New
Diff
Either onplayerrespawnasseagull.sqs should be edited to have '0.5 fadeSound 1;' placed somewhere or onplayerkilled should automatically unfade the sound after a certain amount of time as right now both the seagull script is broken and custom seagull scripts (such as spectator scripts) need the line added to them.
Either onplayerrespawnasseagull.sqs should be edited to have '0.5 fadeSound 1;' placed somewhere or onplayerkilled should automatically unfade the sound after a certain amount of time as right now both the seagull script is broken and custom seagull scripts (such as spectator scripts) need the line added to them.
Continue