A theory connected to this overflow, (something i can't seem to replicate locally, but seems to exist on some other player machines) appears to break mission init (call compile preprocessfilelinenumbers called from init.sqf seem to not have run according to those players rpt files...scripts that otherwise run consistently for other players, suddenly report compiled functions as undefined on the loads from steam (and on only one reported occasion, up to 5 reloads before script functioned). These sudden undefined functions are also apparently only on Altis, and have yet to occur in Stratis. (memory issue?)
when i get this one other players rpt, i'll add them here so you can see whats happening on their end.