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T166439
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- add a SpawnPoint_Base.et in a world - naming it test - add a script (doesnt matter which one it seems) - launch the game to make it crash
- add a SpawnPoint_Base.et in a world - naming it test - add a script (doesnt matter which one it seems constructor/userScript/EOnPlayerSpawn) - launch the game to make it crash
- add a SpawnPoint_Base.et in a world - naming it test - add a script (doesnt matter which one it seems
constructor/userScript/EOnPlayerSpawn
) - launch the game to make it crash
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