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adding script file on SpawnPoint always crash
Assigned, NormalPublic

Description

cannot script a SpawnPoint entity, as soon as the related file is created, the game crash at launch

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General
Steps To Reproduce
  • add a SpawnPoint_Base.et in a world
  • naming it test
  • add a script (doesnt matter which one it seems constructor/userScript/EOnPlayerSpawn)
  • launch the game to make it crash
Additional Information

SCRIPT (E): NULL pointer to instance
Class: 'SCR_SpawnPoint'
Entity name:'test' id:2305843009213693968

Function: '~SCR_SpawnPoint'
Stack trace:
scripts/Game/GameMode/Respawn/SCR_SpawnPoint.c:512 Function ~SCR_SpawnPoint
SCRIPT (E): NULL pointer to instance
Class: 'test_Class'
Entity name:'test' id:2305843009213693968

Function: 'SCR_SpawnPoint'
Stack trace:
scripts/Game/GameMode/Respawn/SCR_SpawnPoint.c:500 Function SCR_SpawnPoint
SCRIPT (E): [Chat] ScriptedChatEntity is not present in the world. Sending messages will not work.
SCRIPT (E): NULL pointer to instance
Class: 'test_Class'
Entity name:'test' id:2305843009213693968

Function: '~SCR_SpawnPoint'
Stack trace:
scripts/Game/GameMode/Respawn/SCR_SpawnPoint.c:512 Function ~SCR_SpawnPoint

Event Timeline

Sen created this task.Jul 5 2022, 6:42 PM
Sen edited Steps To Reproduce. (Show Details)
Geez changed the task status from New to Assigned.Jul 11 2022, 11:32 PM