cannot script a SpawnPoint entity, as soon as the related file is created, the game crash at launch
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Category
- General
- add a SpawnPoint_Base.et in a world
- naming it test
- add a script (doesnt matter which one it seems constructor/userScript/EOnPlayerSpawn)
- launch the game to make it crash
SCRIPT (E): NULL pointer to instance
Class: 'SCR_SpawnPoint'
Entity name:'test' id:2305843009213693968
Function: '~SCR_SpawnPoint'
Stack trace:
scripts/Game/GameMode/Respawn/SCR_SpawnPoint.c:512 Function ~SCR_SpawnPoint
SCRIPT (E): NULL pointer to instance
Class: 'test_Class'
Entity name:'test' id:2305843009213693968
Function: 'SCR_SpawnPoint'
Stack trace:
scripts/Game/GameMode/Respawn/SCR_SpawnPoint.c:500 Function SCR_SpawnPoint
SCRIPT (E): [Chat] ScriptedChatEntity is not present in the world. Sending messages will not work.
SCRIPT (E): NULL pointer to instance
Class: 'test_Class'
Entity name:'test' id:2305843009213693968
Function: '~SCR_SpawnPoint'
Stack trace:
scripts/Game/GameMode/Respawn/SCR_SpawnPoint.c:512 Function ~SCR_SpawnPoint