This is extracted from the config I followed from BI config from the characters_f_bootcamp folder:
Here is where I found reference to the guerilla uniform.
class I_G_Soldier_LAT_F : I_G_Soldier_base_F {
model = "\A3\Characters_F_Bootcamp\Guerrilla\ig_guerrilla_6_1.p3d";
hiddenSelectionsTextures[] = {"\A3\Characters_F_Bootcamp\Guerrilla\Data\ig_guerrilla_6_1_co.paa"};
So that shows I have the correrct one, Now going into the characters_f_gamma where I found the I_G_Soldier_base_F class, to see what class wound it is inhereting.
class I_G_Soldier_base_F : SoldierGB
So I tried using the wounds class from I_G_Soldier_base_F, even though that didn't look right, and as expected, no wounds. using the wounds class i used from I_soldier_base_F for other uniforms, since this uniform is modified from ia_soldier_01, that doesnt work either. The skin textures show wounds, but not the uniform itself.
So I am guessing this was over looked, and would hope it gets fixed.
pretty please