Some echo sound sets are missing **frequencyRandomizer** parameter, this is couses 'robotic' sound glitch for tail sounds which with //weaponShotTailDistanceFreqAttenuationFilter// distance filter:
| class | has //weaponShotTailDistanceFreqAttenuationFilter// ? | has **frequencyRandomizer** param ? | glitches present ? |
| Autocannon35mm_tail_SoundSet | yes | no | yes |
| Autocannon30mmBody_tail_SoundSet | yes | no | yes |
| Autocannon30mmTurret_tail_SoundSet | yes | no | yes |
| Autocannon40mm_tail_SoundSet | yes | no | yes |
| HMG050_tail_SoundSet | yes | no | yes |
| HMG127mm_tail_SoundSet | yes | no | yes |
| LMG65mmTurret_tail_SoundSet | yes | no | yes |
| LMGCoax762mm_tail_SoundSet | yes | no | yes |
| LMGMinigun65mm_tail_SoundSet | yes | no | yes |
| M134Minigun_tail_SoundSet | yes | no | yes |
| HMG127mm_static_tail_SoundSet | yes | no | yes |
| MMG_SPMG_tail_SoundSet | yes | no | yes |
| `Rifle_Tail_Base_SoundSet` (all hand held weapons) | `yes` | `yes` | `no` |
| `Pistol_Tail_Base_SoundSet` | `yes` | `yes` | `no` |
| `Mk20_Tail_SoundSet` | `yes` | `yes` | `no` |
| `LMG65mmBody_tail_SoundSet` | `yes` | `yes` | `no` |
Apparently, having a value above zero for the **frequencyRandomizer** parameter is mandatory for echo sounds which using //weaponShotTailDistanceFreqAttenuationFilter// distance filter
check [[ https://pastebin.com/41m1Rkpn | pasteBin CfgSoundSets ]] to see how to fix it (see only param in right from each //distanceFilter="";// rest is vanilla non-changed data)
**Minor** glitch hearable when high caliber machine guns shoot
**Medium** glitch hearable when shots autocannons
**Major** glitch hearable when shots coaxial machineguns and miniguns (7.62, 6.5 mm)
= see YT video https://youtu.be/oidXawygpro = ← `muddy footage - fixed, clear footage - vanilla`