1 - Create repeating trigger activate by ANY
2 - set hint info on activate/deactivate events
3 - put inside trigger zone any soldier (activate)
4 - kill this soldier - nothing happens
4.1 - on moment of killing soldier(in same time) trigger fires as deact for millisecond and again go to state activate when ragdoll finishing movement.
4.2 - check for alive units passed as true(all units dead inside zone) { alive _x } count thislist == 1
5 - remove dead body from trigger zone - nothing happens
6 - remove weaponHolder - trigger fire deactivate
* - putting this body or/and weaponHolder inside zone again not broke trigger again, it works fine.