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I understand that movies implement this sound so that the viewer can quickly identify that the firearm the actor has is no longer loaded, and I understand that games also typically implement this sound so that players know they need to reload, but this is ArmA, not your typical game and not based on movie-logic.
I understand that movies implement this sound so that the viewer can quickly identify that the firearm the actor has is no longer loaded, and I understand that games also typically implement this sound so that players know they need to reload, but this is ArmA, not your typical game and not based on movie-logic.
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