Issue 1: Infantry/dead bodies dont get cleaned up properly - aka not the extra above the corpseLimit once then corpseRemovalMinTime has been reached
Issue 2: Infantry/dead bodies dont get cleaned up properly - aka after the corpseRemovalMaxTime has been reached
Instead: Only "one by one" - but not related to these settings and not in a consistent delay/time in between each removal.
Repro:
1. Load attached mission in Eden (SP), Hosted or DS
2. It spawns AI and empty vehicles
3. Top right hint shows stats (count XXX, count isInRemainsCollectorr [in brackets], count in bracketsdistance smaller than minPlayerDistance )
4. Use 0-0-3 to toggle spawning moreoff (or on again)
5. Use 0-0-1/2 to kill the infantry/destroyed the vehicles
6. Use time acceleration for quicker checking (in SP/Eden)
Notice:
How vehicles get removed all at once as expected (after 30s and only beyond the set 50m)(wreckRemovalMinTime) all but 5 (wreckLimit) + only those further away than the set 50m (minPlayerDistance)) - correct
**How infantry do not go removed or just sparingly one by one, like a queue) after the 30s to a few minutes. Some not at all even at times.**
Note: In chat (and rpt) it shows when a dead unit or wreck gets removed with their distance to player plus the time in seconds since death/destruction.
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Note: Via radio menu one can also
1) Toggle on/off automatic addToRemainsCollector/removeFromRemainsCollector sqf command to be applied for newly created/killed entities
How infantry do not go removed or just sparingly one by one 30s/after a few minutes.2) Apply to all units/deadMen/vehilces the ddToRemainsCollector/removeFromRemainsCollector sqf command
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One can also toggle addToRemainsCollector/removeFromRemainsCollector for newly created/killed entities,Issue 3:
How addToRemainsCollector for destroyed vehicles / once already destroyed, doesnt seem to do anything - they will no longer get removed once destroyed. or add all units/deadMen/vehilces to either oneEven though isInRemainsCollector lists them after the sqf command gets applied.
The same for dead bodies.
Notice:Repro:
1. Load attached mission in Eden (SP), Hosted or DS
2. It spawns AI and empty vehicles
3. Top right hint shows stats (count XXX, count isInRemainsCollector [in brackets], count distance smaller than minPlayerDistance )
4. Use 0-0-3 to toggle spawning off
5. Use 0-0-7 to toggle "removeFromRemainsCollector" for newly spawned units and vehicles
6. Use 0-0-3 to toggle spawning on again
5. Use 0-0-1/2 to kill the infantry/destroyed the vehicles
How addToRemainsCollector for destroyed vehicles / once already destroyed, doesnt seem to do anything6. Even though isInRemainsCollector lists them.Use time acceleration for quicker checking (in SP/Eden)
The same for7. Use 0-0-9 to apply "addToRemainsCollector" to dead bodies units and wrecks
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You can also toggle the unit creation forcreated unit to join the player group with 0-0-6.
Notice:
How dead bodies suddenly get removed after the player has become aware of their dead.
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You can also toggle auto reveal of death of infantry or vehicles vi 0-0-5.
Notice:
How this does not help with dead body removal.